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  07 January 2015 - Project Droid Quest on hold for now :: Posted in Droid Quest (project)
I've been quite busy with Project Droid Quest for the last 2 months, and I think I've made all the important 3D objects I need to actually start on creating the code for the game. But there's one small problem though and that's 3D animation. With Project Droid Quest most likely becoming q very large project, I decided to take a break from it for a while in favour of new (simpler) projects.

As you can see on my personal blog, I have picked up drawing. Most of all because I haven't drawn a single thing since I left high school (over 25 years ago ), but also to get to know how to build my art in both 2D and 3D. Though Manga is quite a different school of art than Western art styles, it will give me a lot of handles to get the experience I need to make good looking 2D and 3D models.

With that, during the Steam winter sale I have bought Spriter Pro, a program to create (skeletal) animations. Animations which I can import into Unity without too many problems (though I still have to test that part - creating animations works nice and easily already).

This means that while Project Droid Quest is on hold I will start on a 2D game. I have a lot of ideas already on the how and what, but there's nothing certain yet. I can also tell that this game (and most likely all games I'll make from now on) will be released for Windows and PS Vita for sure, while Android releases depend on the size of the game..

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