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  26 July 2015 - Burst-a-Bubble on-hold for a month :: Posted in Burst-a-Bubble (project)

Okay, this might come as a surprise, but the Burst-a-Bubble game is a bit on-hold for now. Reason is two-fold and I need to figure both out...

1. Personally I think Burst-a-Bubble will be a fun game, but not really worth to sell for the Windows platform. To get accomplish that there has to be added a lot of extra features, of which I have no clue which ones I need to add (totally empty on that topic). A release for Android as Free2Play with ads on the other hand is not a viable option either, because of the work I've put into it and I think the game is worth to buy for a couple of Euros. With that, for Android the game requires a larger screen than the average phone (6" minimum because on my Moto G 4G with 5" it's barely playable) and thus it'll most likely fall into the tablet category.

2. This reason is probably more important than the previous one. I'm working on coding the d20 (v3.5 System Reference Document actually) RPG system for Unity and with that the dream to make a RPG will come closer. But before I'm ready to make a RPG from it, I do have to finish the d20 coding, which takes a lot of time. I'm doing well on it and am almost ready to make a character without equipment and skills that do not take effect yet.

So at this moment I'm taking a bit of a break from the Burst-a-Bubble game but it's still on my mind. As said, I'm not sure how to continue on it, but I'm sure I'll figure it out by the time I'm done with the d20 coding...

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